This is a freely inspired scene from Mirror’s Edge Catalyst.
My goal was to train modeling as low poly as I could and to improve my baking skills. Some retopo has been done on pretty everything, especially on the cloth simulated stuffs.
The scene is entirely self lit thanks to few light maps on the second uvchannel.
Textures from Poliigon.com and some materials have been done with Reynante Martinez’s Cycles Material Vault.